It’s hard to deny the sheer quality of 2013’s The Last of Us. Image Source: Sony Interactive Entertainment As it is, Kao the Kangaroo feels like a disappointing return that should’ve stayed in the past. Sadly, Kao the Kangaroo barely keeps pace in the footrace between other 3D platformers.Īs a revival of an obscure 2000s platformer, its existence may make you wonder how it received a new entry before other noteworthy franchises, such as Banjo-Kazooie and Sly Cooper. With so many platformers offering up transformative new experiences, it’s important that new titles find their own unique niche to help them stand out in the genre. While Kao the Kangaroo is a functional 3D platformer, its biggest crime is its general averageness. With this return, however, comes some downturns, and Kao the Kangaroo was one of them. It’s been fantastic to see classic franchises of the past return, such as Crash Bandicoot, Spyro the Dragon and Psychonauts. The revitalization of the 3D platformer over the past few years has been a breath of fresh air. Geoff Keighley’s showcases are a wonderful concept, but this year’s events make you wonder if maybe a bit of focus should be put on trimming things down for a more succinct show. Even with E3 showcases generally running from an hour to an hour and a half, they feel like they give viewers room to breathe, instead of throwing a bunch of games in their faces. Shows like this make you yearn for a more focused showcase like a Nintendo Direct, which packs a lot of quality into a 40-minute runtime. Showcases like this often go for a massive quantity of games, but as a result, get lost in themselves when it comes to memorability. While these shows had some noteworthy announcements, such as the long-awaited return of Dead Island 2, Summer Game Fest’s kickoff event and Gamescom Opening Night were both two-hour long showcases that felt long-winded and often unmemorable. Instead, it was time for Geoff Keighley’s Summer Game Fest showcases to take the floor. 2022 saw the cancellation of an in-person E3 for the third year in a row, though unlike 2021, we would not even receive a digital event of any kind. Features a turn-based strategic layer as well as a real-time tactical layer.Let’s ease into the list a bit with something that’s not an individual game. Standalone Expansion to Star Trek: Starfleet Command II: Empires at War Star Trek: Starfleet Command: Orion Pirates Star Trek: Deep Space Nine: Dominion Wars Star Trek: Starfleet Command II: Empires at War Sequel to Close Combat: Battle of the Bulge 3 layer maps made of orbit, surface and underground. Ĭustomizable Mech Units (Combots), assembled from players choice of arms, legs, and torso parts, different for all three factions. Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps. Sequel to Close Combat III: The Russian FrontĮxpansion to Commandos: Behind Enemy Lines Sequel to Warhammer: Shadow of the Horned RatĪbomination: The Nemesis Project Re-release of Lords of Magic and its expansion. The first two games in the series were turn-based.Ĭommandos: Behind Enemy Lines Can toggle between turn-based and real-time. Features an "award winning" real-time tactical battle system. Destoroyah.įeatures a turn-based strategic layer and real-time tactical layer. Sequel to Breach and Breach 2, which were turn-based.īased upon the 1995 film Godzilla vs. Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based.
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