Personally, I can't wait to see where this goes, however long it takes, and I'm sure I'm not the only one. Ultimately, it's not surprising that Yang Bing might feel pressure with so many suddenly appreciating his work, and encouraging him to continue. Sorry for disappointing you guys, and thank you again for the encouragement. But right now I'm tired and want to rest. Maybe there will be some opportunity in the future, allowing me to finish it within a team or in full-time. This may disappoint you, but I can't tell a lie that the game will come out in another 2 years. Actually, it's a bit stressful right now. I really haven't expected that there wopuld be so many people liking it, which makes me hesitate to do as I planned. ![]() My plan should disappoint you but by that way it can be less stressful, It's kind of selfish, but just as Kazer said in the end scene, it's just for saving myself. I have been working on it in full time for two years, and feed myself by doing freelance things, and actually my plan was to release the trailer as the end of full-time development and to find a full time job, then continue it in part-time with a really slow speed, maybe ten years or more. The Lost Soul Aside official Twitter account has published a short interview with game director Yang Bing in which he discusses the game, his first experience with PlayStation 5, how it. Hello everyone, thanks a lot for supporting me so much, I'm really glad to see that people like it. ![]() Last, but not least, he posted a message clarifying this isn't a short-term project, but he promised updates for the future.
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